Developed Feb 25 - May 27, 2018 by members of Gamkedo Club

Project management and co-lead, wheel and track mechanics, destruction/breakable physics, spike and spinner functionality, health functionality, parts system for bot design, arena hazards, round setup menus, match timer, player select, enemy AI, scoreboard, sound integration: Tylor Allison

Flamethrower weapon (functionality, visual effects, sounds), textures (arena, saw blade, bug), sparks particles, detail objects, shadow and shader tuning: Andy King

Crowd simulation, announcer voiceover and integration, crowd member, reverse control, volumetric light cone, 1 song (heavy metal): Christer "McFunkypants" Kaitila

Models (Carbide, Bug, wheel, spinner): Caspar "SpadXIII" Dunant

Project concept pitch and original lead, initial main menu code, saw prototype, house bot, wheel model, hammer model: Cameron Button

Logo, arena truss and light gear cookies, volumetric smoke cone (prototype): Dan Lazar

Saw blade, models (gears, tires, spikes, chains, scoops), tire material, crowd member: Nick Fewkes

Metal impact sounds, crowd member: Michael "Misha" Fewkes

3 songs (Rebuild, Step, and Hop): Stebs

Initial player GUI during the match: Mykaelos

Nut and bolt particles, writing for additional win/lose messages, motor sound: Chris DeLeon

Addl. crowd members: Phil Nicholson, Tim Waskett

Testing: Klaim (A. Joël Lamotte), Rémy Lapointe

Published 23 days ago
StatusReleased
PlatformsHTML5
AuthorGamkedo Club
GenreAction
Made withUnity